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ETCHED IN STONE Here you can find threads such as the Rules, Plot, Species, and more! Be sure to check here regularly, as things may change every-so-often. |
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FLICKR HOW-TO [wip] by GREYtheFLAILER Aug 19, 2013 11:15:58 GMT -8 |
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HEAR YE, HEAR YE Check here regularly, as this is where you can find all Tryouts, as well as any important threads and/or polls created by staff. Sub-boards: THE TABLOID , THE CABINET |
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QUESTIONS AND CONCERNS Whether it be as to how we can improve the site or a question about how something works, don't be afraid to post here in search of the answer! We love any advice we can get on how to improve! |
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SEALED LIPS Sorry members, here's where all of the staffers keep their dirty little secrets. |
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CHARACTER APPLICATIONS Have a character in mind? Post them here, but remember--you must be accepted by a staff before roleplaying, and have read and fully understand all of the rules. Sub-board: » BARTERING |
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BIOGRAPHIES Here you can find each and every finished character, past or present, that is/has been on If All Else Fails. Sub-boards: LONER BIOGRAPHIES , XARTHEN BIOGRAPHIES , RHAZORN BIOGRAPHIES , CESAVIAS BIOGRAPHIES , NEMILEST BIOGRAPHIES |
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AMITY | FEMALE | RHAZORN by f i z z Sept 8, 2013 5:30:35 GMT -8 |
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STAKE YOUR CLAIM Name Claims, Site Statistics; you name it, we got it! |
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TRANSACTIONS LOG by GREYtheFLAILER Aug 19, 2013 13:02:06 GMT -8 |
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FIVE AND DIME Here is where all things financial can be found; from a site store to a list of transactions on-site, this is the place to be! Sub-board: COMPLETED TRANSACTIONS |
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Collar by SHAMAN. ✿ Aug 19, 2013 18:22:01 GMT -8 |
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LIVES INTERTWINED Need some excitement in your character's life? Or, perhaps, are you looking for a place to store your log? This is the place to be! |
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THE RISE AND THE FALL by TSAVO Sept 12, 2013 16:23:57 GMT -8 |
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THE MILESTONES Is a character of your expecting? Or, perhaps, is one of your alphas looking to wage war? This is the place to come to get more information on all of the above! Be it birthing, challenging, or death--find all that is needed here! Sub-boards: LITTLE MIRACLES , THIEF IN THE NIGHT, SWINGING SWORD , BITTERSWEET DEMISE |
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CHALLENGING by GREYtheFLAILER Aug 17, 2013 14:28:30 GMT -8 |
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EASTMOOR MALL Barren, dull, and grey, the mall, much like the streets, is generally a very populated area. Wolves very rarely trek to this forbidding structure however as, not only does it go against the very nature and instincts of which they were born with, it is, generally, swarming with previously domestic canines. ItÂ’s a generally pale building, both on the inside and out, and, though it, too, is full of scraps of all sort, certain stores are still mildly intact. Should one be in dire need of a warm place to sleep, for example, a clothing store may work very efficiently. |
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Sadistfaction [open to two or more] by hound Aug 29, 2013 17:13:38 GMT -8 |
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HUSKY STATION Rusted and thoroughly ransacked, this building has ought to be the most abused within the entire city. The convenience store is in shreds, empty shelves laying idly on the floor, glass cabinets shattered, their shards littering the floor. A dangerous place prone to ambushes, very few canines dare come here on their own—and, seeing as there’s little left of the place, it seems rather logical. |
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let's start over; lark by GREYtheFLAILER Aug 25, 2013 22:09:12 GMT -8 |
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» PARAISO TERRINAL A previously grand and highly populated vacationing resort, this place, like every other, has been highly impacted by the war. Very few of its buildings still stand entirely intact, though, for the most part, it is in considerably good shape. It’s a particularly open area, with three different buildings pertaining rooms, and is a rather quaint spot, luxuries such as a pool or buffet entirely absent. |
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luxury.-Vinny- by f i z z Aug 19, 2013 20:37:14 GMT -8 |
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THE TRAIN STATION No longer active, quite obviously, the train station has fallen to complete and utter ruin. Abandoned railway carts lay strewn about the property, serving as good shelter for those in need, and the main building is hardly in any better shape—thoroughly destroyed due to an attack on the city during the war, there is little left of a building at all. Even still, this hellish place can provide a place to rest, should one be in dire need of it. |
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high anxiety [open] by hound Aug 28, 2013 12:43:48 GMT -8 |
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THE FARMHOUSE One of the few properties still standing, this ranch is a few kilometers from town, tucked into the corner of the woods. It is fenced and, though majority of the wooden poles have rotted and thus become void, the property is still in considerably good condition. The livestock that once loomed here have all been slaughtered off, despite a few stragglers that may have been able to evade predators, but the home is a wonderful place to seek shelter, as is the barn that sits just paces from the front gate. |
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instinct [open] by TSAVO Sept 13, 2013 17:26:23 GMT -8 |
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THE PIER A magnificently in-tact and preserved structure despite the war, the pier is a generally exceedingly serene, tranquil spot of which to visit. When the tide has receded and the waters are calm, the area can seem nearly ethereal, the glint from the sun among the water’s surface glorious to those of which are capable of beholding it. However, this area can also turn dangerously fatal, should a storm be lingering upon the horizon; if the tide is high, waves will often crash over the dock, thus creating the possibility for immense danger. |
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so it begins ( grey ) by Ɲƴƭe- Sept 2, 2013 13:01:55 GMT -8 |
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MARALYN BEACH A massive expanse of stretching sand bordering the ocean, this beach is certainly a treasure of which to seek. The remains of countless boats and bodies alike scatter the ongoing shore, giving the area a vaguely grim appearance—however, should one look beyond the mess, towards the potential of such a glorious spot, they would, surely, relish in the beauty of the desolate area. |
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sunrise confidential [open] by hound Aug 27, 2013 9:30:50 GMT -8 |
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S.S DEVLIN Sitting idly upon the final stretch of beach sits a massive, rusted and partially destroyed fishing boat. The entire ship is somewhat unstable, partially due to erosion and partially due to the torpedo of which punctured through it, however it can provide overly adequate shelter, and thus is often occupied by those meandering from place to place aimlessly, perhaps in search of a long-term home. |
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Catch the Rain {OPENED} by f i z z Aug 24, 2013 19:42:36 GMT -8 |
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BEACH CAVES Yet another small and discreet splendour, along the beach sits a row of prehistoric caves, lining the very edge of the water. Their insides are sand, as would be expected and, though they may seem appealing, it is hardly a good idea to be caught inside as the tide comes in. When it does, nearly each and every cave fill up entirely, thus leaving those inside trapped, with little to no way out. A frightening possibility, certainly, but they hardly look lethal, from a first glance. |
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Under a heavy cloud -open- by <{Txep}> Aug 22, 2013 17:24:52 GMT -8 |
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JAGGED CLIFFS Along the backside of the Solace Wood sits a massive, looming cliff-side that harbours many caves. It’s exceedingly steep and nearly a clean drop-off, but has been conquered time and time again, by those who are desperate for shelter against the cruel fall or winter weather. This area can be lethal, however, as one wrong step could easily send a canine hurdling downwards towards and inevitable demise. This area is most commonly populated by wolves, but has seen its fair share of domestics as well. |
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i won't let you be the death of me [nicky] by andie&nicky* Aug 18, 2013 20:42:25 GMT -8 |
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BARREN VALLEY One of the most common places for animals of all species, canine or otherwise, to come for water is none other than the Barren Valley which, in all honesty, is hardly barren at all. It is a very peaceful and tranquil area, nearly untouched after the war, and is made up of rolling, verdant hills that go on for miles upon miles. It’s a rocky area, for the most part, but an exceptionally pleasant one, to say the least. Hunting often takes place within it’s borders. |
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Stranded-open- by f i z z Aug 22, 2013 13:56:58 GMT -8 |
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ABANDONED WAREHOUSE Yet another massive structure within the city of Eastmoor, this building was once a flourishing furniture warehouse, stocked to the maximum and drawing hundreds of people daily. Now, however, it is hardly so appealing. Tattered and ratty furniture litters the rooms in abundance, stuffing and fluff cluttering the grungy, concrete floor, and seeing as all electricity is no longer existent, the only sources of light into the rooms are the few small windows the line the walls, far too high to reach. This area is safe, however, seeing as there are only two exits, and serves as wonderful protection against the elements. Cesavias territory. |
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THORNE GENERAL HOSPITAL What was once the resilient, residential hospital now sits a weathered, tattered building; a mere mask of its former glory. The ceiling is collapsing in, littering the floor with its shredded remains, and though the building may appear as hardly worthy of inhabitation, its structure is strong, and thus formidable. It is a grand building, with several wings, and pertains countless rooms, each of them having been scavenged for any form of food or life. The scent of disinfectant has long died, here, instead replaced with the grim one of death. Rhazorn territory. |
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EASTMOOR CORRECTIONAL FACILITY One of the most desolate areas of the town even with the absence of humans, the prison is an area that wreaks of death and disease. Remains of officers and inmates alike scatter the grounds, mere reminders of the riots that took place there, and each cell is open in result to a security breach that was never reversed. It is a rather massive area, guarded by a firmly-standing, 40-foot brick wall, and therefore is exceptionally safe, should one get an efficient system going. Just be sure not to get trapped or, surely, you will be in for a surprise. Nemilest territory. |
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SOLACE WOOD The largest territory of all, this forest is the barrier between the city and the wild. Guarded heavily and immensely valued by those of wolf descent, this place is far more then Xarthens home—in their eyes it is sacred, and not to be trespassed upon by those of domestic lineage. It is a very densely-knit wood, one of which could send many into being lost, and therefore is not entered by those of which do not know their way around. Within the forest, however, should you venture deeper, there are several clearings of which the wolves use for denning areas. Xarthen territory. |
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COME ONE, COME ALL Here you can find boards concerning Graphics, the Arcade, Introductions, and more! Sub-boards: TIP YOUR HAT , GRAPHICS , RANTS AND RAVES , ABSENCES |
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ADVERTISEMENTS Advertisements of any kind must be posted here! If you wish to affiliate, banners must be 88x31px. As well, please keep things appropriate. PROBOARDS AND INVISIONFREE SITES ONLY. Sub-boards: FIRST BITE , BITING BACK |
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Heavenly Sins + Chemistry by Kiba Apr 7, 2024 21:10:42 GMT -8 |
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ARCHIVES There must be a place for those old, dead applications, threads, and announcements, no? |
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Gifts from DM by Lesaped Jan 12, 2020 15:09:16 GMT -8 |
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