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Post by GREYtheFLAILER on Aug 1, 2013 14:14:34 GMT -8
STEALING You must include at least five hints within your riddle. It only seems fair, am I right? We want to give everyone a chance. The stolen character's alpha has four days to acknowledge the steal. They must simply reply guessing for whom the steal is for and, if they are right, a staff will role the dice to determine who wins. If the alpha cracks the riddle, a staff will role three online dice. If majority of them are even, then the original owner keeps the character. If they're odd, the thief gets ownership of their prize. Loners cannot be stolen. If there is no one to steal them from in the first place, this should make sense. Only alphas and betas can make steals. We don't need rogues stalking about with a little pack of stolen canines, do we? A stolen character must stay within it's new land for two weeks. Only then, once that small adjustment window is up, can a character be stolen once again, or switch packs back to it's original. Alphas cannot be stolen. If the ones in charge get taken, who's supposed to save them?
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